Serious Games opportunities for the primary education in Quebec

Article de colloque


État de publication: Publiée (2015 Septembre )

Titre des actes: International Conference on Games and Learning Alliance. Games and learning Alliance: Lecture Notes in Computer Science

Éditeur: Springer

Lieu: Bucharest, Roumanie

Intervalle de pages: 121-131

ISBN: 978-3-319-22960-7


Résumé: Curriculum integration is one of the main factors in the teachers’ decision-making process when deciding to use games in formal educational contexts. Based on this observation, we aim to provide primary education teachers with a selection of (serious) games in each of the main areas of the primary education curriculum in Quebec. The taxonomy of the games selected includes Serious Games (SG), designed for educational purposes from the start, but also repurposed games, which, despite not having being intentionally designed for educational purposes, could be diverted for meeting the curriculum objectives of primary education.